Creating Your Character: Class Introduction Part 1

When playing a video game, particularly roleplay games or rpgs, often you have to decide on a class for your character. You could be the stoic and strong Warrior, the magical and eccentric Wizard, the supportive and mystical Cleric, or the sneaky and unpredictable Rogue. Boiled down, each of these basic classes can be seen as the strong, the intelligent, the wise, and the skillful. Each of these paths have a different play style and have become the backbone for much of the gaming industry.

I was always partial to the rogue. Treasure time!

In Pathfinder, Dungeons and Dragons, there are a lot more than four classes. In total, there are current nineteen classes you can choose from, though each build off of the core four. In this post I’m going to briefly describe each class, hopefully giving some insight on the amount of selection and freedom there is in roleplaying games. The first portion will highlight the barbarian, bard, cleric, druid and fighter.

The Barbarian (Strength)

“Barbarians excel in combat, possessing the martial prowess and fortitude to take on foes seemingly far superior to themselves. With rage granting them boldness and daring beyond that of most other warriors, barbarians charge furiously into battle and ruin all who would stand in their way.” -Pathfinder

Barbarians lean towards the Strength core, but instead of just swinging their weapons they swing their weapons while being extremely angry. Rage is a key component of barbarians, becoming impassioned during battle and fighting recklessly with their new strength. They have a lot of health and a lot of strength, often taking the bulk of an enemy’s attack.

The Bard (Skillful/Support)

“Bards capably confuse and confound their foes while inspiring their allies to ever-greater daring. While accomplished with both weapons and magic, the true strength of bards lies outside melee, where they can support their companions and undermine their foes without fear of interruptions to their performances.” -Pathfinder

Bards are that fellow in the local tavern strumming away and boosting the morale of those around them. They’re usually not the ones on the front line, and instead use trickery and illusion to defeat foes. Their performances are their strength, as music can be both exhilarating and frightening when played by a master.

The Cleric (Wisdom/Support)

“More than capable of upholding the honor of their deities in battle, clerics often prove stalwart and capable combatants. Their true strength lies in their capability to draw upon the power of their deities, whether to increase their own and their allies’ prowess in battle, to vex their foes with divine magic, or to lend healing to companions in need.” -Pathfinder

Clerics, while normally viewed as healers and a supportive class, can be extremely diverse depending on which deity they worship. They have access to powerful divine spells but also can be very strong in combat. A cleric of Iomedae, goddess of valor and honor, is completely different from a cleric of Erastil, god of hunt and harvest.

The Druid (Wisdom/Support)

” While some druids might keep to the fringe of battle, allowing companions and summoned creatures to fight while they confound foes with the powers of nature, others transform into deadly beasts and savagely wade into combat.” -Pathfinder

While clerics gain their powers from gods, druids gain theirs from nature itself. While commonly seen as the equivalent of a modern day hippy, many druids call upon nature in different ways. Their magic can heal, harm, or entrap a trespasser in their groves. Druids can also form bonds with animals or turn into animals themselves.

The Fighter (Strength)

“Fighters excel at combat—defeating their enemies, controlling the flow of battle, and surviving such sorties themselves. While their specific weapons and methods grant them a wide variety of tactics, few can match fighters for sheer battle prowess.” -Pathfinder

Fighters are the basic equivalent to the original Warrior class. They are the best melee combatants, and can be built many different ways. Two fighters can be completely different from each other, some preferring pure strength while others preferring quick step styles. Close range combat is their domain.

Certain death for anyone with bee/wasp allergies.

These are only five of the class choices available. Look for more Class Introduction posts in the future. In my experience, based off these classes, the cleric is the most fun to play. Pathfinder has a lot of deities to have a character worship, with impressive detail put in about their clergies, epic stories, and favored animals/weapons. A personal favorite of mine is Calistria, goddess of revenge, whose symbol is the wasp as they can sting multiple times. It reminds me of the original mythologies for some of the Greek gods, and their favored animals.



  1. getbananas Said:

    I feel like the four classes you were talking about in the beginning of your post can be found in any adventurous tale. They are common in a lot of fairytale stories. The only difference is how they are presented.

    I was really interested to find out how this common classes were presented in D&D. I especially loved that the classes were mixed sex. Being a women, it’s usually uncommon to be seen as a “Fighter.”

  2. Reading your first paragraph reminded me of a guy I used to date who a fanatic World of Warcraft player. Like he would play it day and night and usually even when we hung out. (it was actually really annoying)

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